Pupperazzi

(this game is a WORK IN PROGRESS, final product subject to change)

As the lead artist on Pupperazzi, I've plunged my paws into shaders, lighting, animation, VFX, post-processing & custom screenspace effects, environment art, modeling, and UI!

This has been my most rewarding experience in making games. I have been able to push myself in many skillsets that I had been new to, or never knew I could enjoy so much! And as always, the best part has been working with an incredible team :')

IN FACT, please note that many environment assets were made by the incredible ALEXIS FAINTRENY https://alexisfaintreny.artstation.com/

And the immensely powerful dog models were by the amazing CHRISTIE MCCOWN. https://www.artstation.com/christiemccown please check them out!

UI design & art both done in figma, allowed the team & I to work quickly and iterate heavily

UI design & art both done in figma, allowed the team & I to work quickly and iterate heavily